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MINI MOTORWAYS

A Beginner's Guide

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GENERAL GAMEPLAY

Once you choose a city, houses and destinations will begin to appear. As soon as they show up, click and drag your mouse to create a road between them.

When a pin appears on a destination, that means it needs a visitor! If a house of the same color is connected to that building by road, then a car will automatically leave the house and travel to the destination.

There is a clock in the top right corner of the screen. It tracks a 24-hour cycle and displays the day of the week. This clock runs on game time - one week takes about a minute of game play. Don't be fooled. There's plenty that can happen in the meantime.

As the game progresses, destinations grow from small businesses to big businesses which generate more pins at a time. Keep an eye out and make sure you have enough houses connected to each business to cover the demand.

The goal of the game is to collect as many pins as you can for as many weeks as possible and keep your network running.

If you cannot get enough cars to a destination, a timer will appear on the building.

If the timer fills in before enough cars can get to it, your game will end and you'll have to start over!

Key Game Elements

Houses: Each house comes with two cars and there is only one way in and out. Cars are only linked by their houses. They don't have to visit the same destinations or travel the same roads, but once they are done, each car will return to the house it came from.

*Cars will only visit one destination per trip - they will not stop at other buildings even if the timer is running. If the demand is sufficient, the car will return to its house and then immediately leave again, but will return home first.

Destinations: Businesses come in two shapes: squares and circles. In normal game-play, destinations spawn as squares, generate pins at a slow pace, and can only hold 6 pins at a time before the timer begins. After a while, square destinations will grow into circles. Circle destinations require more cars, generate pins faster, and can hold up to 8 pins at once.

Trees: These automatically populate here and there on the map. You can get rid of them by dragging a road over them (except in some challenge modes, where trees cannot be moved).

Roads: The main currency of this game is (you guessed it) roads. At the beginning of each game, you are gifted some road tiles. Each length of road you build costs one tile. Use them wisely: you only get a certain amount.

Clock: When the clock strikes twelve on Sunday, the game will pause and you will be offered upgrades to help you build efficient roads around the natural environment around you. Make sure you pay attention to this clock - it can come in handy!

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